Timeline for How to develop a detailed, realistic a posteriori conlang?
Current License: CC BY-SA 4.0
12 events
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Oct 7, 2019 at 0:23 | comment | added | James Hanvey | Let me know if it works out, I could definitely use an Irish Scandinavian and Viking inspired conlang for a PC game I am in the very very early stages of developing Let me know if you don't mind sharing. I really could use a made up language like that. | |
Feb 26, 2019 at 14:15 | comment | added | Sir Cornflakes♦ | See also this question and its answers: conlang.stackexchange.com/questions/812/… | |
Feb 25, 2019 at 20:16 | vote | accept | Tomsk | ||
Feb 25, 2019 at 18:01 | answer | added | Anton Sherwood | timeline score: 5 | |
Feb 25, 2019 at 14:23 | answer | added | Sir Cornflakes♦ | timeline score: 7 | |
Feb 25, 2019 at 14:10 | history | edited | Sir Cornflakes♦ |
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Feb 25, 2019 at 3:36 | comment | added | curiousdannii♦ | Hello and welcome to the site! I had to remove the third question because it absolutely doesn't fit the Stack Exchange Q&A model. Even now this question is still rather broad. If you could make it more specific that would be better. | |
Feb 25, 2019 at 3:35 | history | edited | curiousdannii♦ | CC BY-SA 4.0 |
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Feb 24, 2019 at 19:53 | history | edited | Tomsk | CC BY-SA 4.0 |
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Feb 24, 2019 at 13:13 | comment | added | Dr. Shmuel | Take a look around the site you may find some good stuff in relation to some of your questions. Enjoy! | |
Feb 24, 2019 at 11:30 | review | First posts | |||
Feb 24, 2019 at 13:22 | |||||
Feb 24, 2019 at 11:29 | history | asked | Tomsk | CC BY-SA 4.0 |