I plan on having some ambiguity for stuff like wordplay (and to make the language feel natural). By efficient, I mean the language takes up little space on the document it is conveying information on.
The idea is the language would be "alien" or "magical" as I am planning on using this language I am making in my game for magical symbols. I plan on eventually adding a spoken equivalent of it later, but I am not concerned about that now. It is also going to be part of the lore of my game, so the naturalness of the language helps a lot (so it can have a history to it).
The wordplay can be used to have magical mishaps from using a similar, but wrong word. The last thing I plan on adding is since it is a magic based language, I only need to have one symbol per word.
The idea behind the grammatical structure would convey:
Subject, Verb, Action
. I would then use adjectives to modify the meaning of the subject, action, or verb. However, I don't know if I am going to include articles in the languages, but that depends on how I make the characters for the subjects, verbs, and actions.
This is not meant to be a romance language as its purpose is for use in spells and potion recipes.
I guess what I am asking for is how to make the language use grammar and structure that can be read and written efficiently. How would I make grammar and language structure that can be read and written efficiently?